Fates of Vekmorath Play
The dragon seal of Vekmorath

Fates of Vekmorath

Build your company. Forge your legend.

A dark-fantasy mercenary-company manager: recruit and equip a band of misfits, delve deadly dungeons, and climb the arena — in a world with secrets older than the gods.

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I — The Muster

Hire your company

The muster line forms at dawn.

The Muster Yard — recruits waiting over pinned hire contracts
Recruit soldiers, priests, mages and stranger things. Every merc has a class, a kit, and opinions. Keep them alive — or don't.
II — The Armory

Arm them to the teeth

Steel, gems, and doctrine.

The Armory — a mercenary at her armor cabinet
Forge and socket armor, weapons and gems, spend points across branching skill webs, and slot command cards that decide how each fighter thinks in battle.
A soldier's skill web, a path traced in gold
III — The Deep Places

Delve the deep places

Something stirs among the tombs.

A graveyard battle — a soldier's whirlwind lands a critical hit
Send your party into multi-floor dungeons: shrines, traps, campfires, ambushes and bosses that hit back. The loot is good. The odds are not.
The surveyor's chart — the dungeon map you draw as you go
IV — The Lists

Prove them in the Arena

Carve your name into the Lists.

The Pit — the arena hub with the Ladder of Shields
Pit your company against other players' parties in asynchronous PvP. Climb the Lists, chase rank rewards, and carve your name into the World Records.
V — The Buried World

Uncover a buried world

Older than the gods, and still humming.

The kingdom of Yshtrech at sunset
Behind the mercenary work is a world that keeps its secrets — old stories that don't quite line up, ruins nobody will name, and truths buried deeper than any vault. Dig if you dare.